Outside The Box: Journey into Nyx PTQ Primer

 

PTQ Primer – Journey into Nyx

Welcome to Outside The Box and the Maritime’s Journey into Nyx PTQ Primer.  I will attempt to cover the more popular decks of the current metagame and give a brief description of each deck.  The biggest thing to remember about the events in the Maritimes is be ready for anything, as there will be all kinds of decks at this PTQ from the control variants to agro decks and all the midrange devotion decks.  Whatever you decide to play should be able to compete against these various decks in order to do well. If your deck always loses to Mono Blue or black devotion then chances are you shouldn’t play that deck if you intend to go far in the tournament.

 

Control

Definitely expect to see this at this weekend’s PTQ as it one of the top contenders in my books and I shall be playing my own variant for this event.  Control has almost all the tools it could ask for. Good card drawing engines, average counter spells, and the best removal in standard.  As strong as these decks are, they can be weak against card advantage and very aggressive strategies.  I do not recommend picking this deck up and playing it if you have not played it before this coming weekend, as it takes time to get used to playing compared to the other decks in the format.

U/W Control

Planeswalkers (6)

  • 2 Elspeth, Sun’s Champion
  • 4 Jace, Architect of Thought

Lands (27)

  • 8 Island
  • 6 Plains
  • 4 Azorius Guildgate
  • 4 Hallowed Fountain
  • 3 Mutavault
  • 1 Temple of Deceit
  • 1 Temple of Silence

Spells (27)

  • 1 Elixir of Immortality
  • 4 Detention Sphere
  • 4 Azorius Charm
  • 4 Dissolve
  • 2 Essence Scatter
  • 2 Last Breath
  • 4 Sphinx’s Revelation
  • 2 Divination
  • 4 Supreme Verdict

Sideboard

  • 1 Pithing Needle
  • 1 Ratchet Bomb
  • 1 Aetherling
  • 1 Blind Obedience
  • 2 Domestication
  • 2 Celestial Flare
  • 2 Gainsay
  • 2 Negate
  • 1 Jace, Memory Adept
  • 2 Glare of Heresy

 

Devotion

I would expect to see a wide range of devotion decks, as all 5 colours have decent decks utilizing the mechanic.  The most common would be Mono black devotion followed by Mono Blue devotion, but I would definitely not count the rest of the colours out.  Devotion decks typically require  a good count to their devotion in order to win.  If you can keep their devotion count down, chances are you can win against these decks.

Mono Black Devotion

Creatures (16)

  • 4 Desecration Demon
  • 4 Gray Merchant of Asphodel
  • 4 Nightveil Specter
  • 4 Pack Rat

Lands (26)

  • 18 Swamp
  • 4 Mutavault
  • 4 Temple of Deceit

Spells (18)

  • 4 Underworld Connections
  • 4 Devour Flesh
  • 4 Hero’s Downfall
  • 2 Pharika’s Cure
  • 4 Thoughtseize

Sideboard

  • 3 Lifebane Zombie
  • 3 Dark Betrayal
  • 2 Pharika’s Cure
  • 3 Erebos, God of the Dead
  • 4 Duress

 

MONSTERS!

Monstrous is another great mechanic used in various decks, most commonly G/R Monsters.  There is also a G/U variant which I think looks interesting, but have not had the pleasure of playing against or testing with it. These decks are susceptible to getting blown out by a lot of removal, and without the ability to gain card advantage via any real card draw, these decks can get behind.  That being said if the Monsters decks can get threats and keep them on the field the game is not going to last very long.

G/R Monsters

Creatures (25)

  • 4 Elvish Mystic
  • 4 Ghor-Clan Rampager
  • 3 Scavenging Ooze
  • 4 Stormbreath Dragon
  • 3 Sylvan Caryatid
  • 3 Boon Satyr
  • 4 Polukranos, World Eater

Planeswalkers (8)

  • 4 Domri Rade
  • 1 Garruk, Caller of Beasts
  • 3 Xenagos, the Reveler

Lands (23)

  • 8 Forest
  • 5 Mountain
  • 2 Mutavault
  • 4 Stomping Ground
  • 4 Temple of Abandon

Spells (4)

  • 2 Flesh
  • 2 Mizzium Mortars

Sideboard

  • 4 Mistcutter Hydra
  • 2 Destructive Revelry
  • 2 Plummet
  • 2 Shock
  • 1 Ruric Thar, the Unbowed
  • 2 Chandra, Pyromaster
  • 2 Mizzium Mortars

 

Agro

Aggressive strategies are also very good right now, with so many one drops that are playable these decks are very consistent on the first few turns of almost every game.  This can lead it to being predictable though, and allow your opponent to eventually solidify their board state and once that happens if you don’t have them already on tilt there is a good chance you will lose.

G/W Agro

Creatures (29)

  • 4 Banisher Priest
  • 4 Experiment One
  • 4 Fleecemane Lion
  • 3 Mistcutter Hydra
  • 2 Skylasher
  • 4 Soldier of the Pantheon
  • 4 Voice of Resurgence
  • 4 Boon Satyr

Lands (23)

  • 8 Forest
  • 8 Plains
  • 3 Selesnya Guildgate
  • 4 Temple Garden

Spells (8)

  • 4 Advent of the Wurm
  • 4 Selesnya Charm

Sideboard

  • 1 Mistcutter Hydra
  • 2 Skylasher
  • 3 Unflinching Courage
  • 2 Last Breath
  • 2 Rootborn Defenses
  • 2 Polukranos, World Eater
  • 3 Glare of Heresy

So put on your big girl panties and bring your “A” Game to this weekend’s PTQ and be ready for anything!

 

Submitted by Alexander J. Curry

 

 

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