Posted on October 31st, 2015
Welcome back to A Roll of The Dice game reviews, where we review this weeks pick up and play game. This time the group decided to try out King of Tokyo after hearing lots of good things about it on TableTop and other online forums. The group decided that it was time to try it out so we had Cameron bring it over to play.
King of Tokyo is produced by Delta Vision Publishing, a company that has had their hands in so many amazing games, it is bound to have some sort of lasting value. With games like Twelve Realms, Citadels, Descent, and The Game of Thrones games, the company is able to consider itself one of the powerhouses in the board gaming industry. The designer, Richard Garfield, is also responsible for one of the more popular games out right now, Netrunner. He has chops in making games people want to play, and games that have a lot of added value with the tonnes of expansions. This one is no different, as there is even a second game, King of New York, created to add even more diversity to the game play.
Lets jump right in, and get a brief overview of what the game is about, and then take a quick look at a standard turn/how to play the game.
King of Tokyo is a game of monsters trying to survive the longest, or score the most points in the city of Tokyo to be considered the biggest badass of them all. With monsters like The King, Gigazaur, and The Kraken, there is a lot of love for the old movie monsters of old. We see a lot of creative input into the character selection, but mainly making sure all of the old monsters we know and love are being showcased.
The game is a game of survival, with little to no co-operative meaning behind it. It is a game that uses a board, unique dice, and cards to play it, so it brings the best of all worlds into one game. This game is a good one for anyone who enjoys a game with mild strategy, major fun, and a whole lot of luck in one box. Either way, this is a staple game that should be in any serious collectors collection.
How To Play
The board consists of two separate spaces, depending on the amount of players. If you are playing with one to four players, than you will just be using Tokyo for monsters to be able to attack. If you decide to play five or six players, at that point you will be using Tokyo Bay as well, so there will be two attacking monsters instead of one.
The monsters who first do any damage on the dice, will be the monsters who move into Tokyo and Tokyo Bay respectively (so first monster to do damage goes to Tokyo, and second to Tokyo Bay). Once a monster is in Tokyo or Tokyo Bay, all of the monsters not inside of the city/bay are attacking the two that are, but also any attacks rolled by the people who are inside the city/bay will attack ALL of the players who are not inside either. Each player starts the game with ten life and zero victory points, this is where the magic begins.
Victory Points – In order to gain victory points, you can do several things. First, you gain one victory point when you enter Tokyo City or Tokyo Bay, and an additional two victory points for every turn you remain inside the city/bay. A player may only leave the city if they take damage, and then decide to leave. A player may only leave the bay if the player in the city decides not to leave, or if they do leave then the player in the bay goes into the city and the attacking player goes into the bay. This adds a lot of strategy for new players, when you are playing a large group game. Once there is only four players left, than the Bay is shut down, and you only use the city.
The second way to earn victory points is by buying cards. There are cards which one can buy for the energy cubes you will get from dice rolls. Some of the cards give you powers to use, and some give you victory points as well. While they will not really be enough to win you the game, it adds a level of combined strategy to think a bit on what you want to do.
Finally is on the dice rolls. There are six unique sides to each die. There are point values of one, two, and three, which are victory points. In order to score those, you need to roll three of them in total over the three rolls you get. If you roll four of them, you get to add that point amount again. So three 2’s would give you two points, but four 2’s would give you four points.
The other sides are an attack icon (to deal damage, one per), and energy icon (to gain income to buy powers), and a heart icon (to heal one of your damage, but it can not be used when inside the city/bay). All of which have major benefits, but most of which can cost dearly as well. It may sound like an easy game, to roll some dice and hope luck is on your side, but luck is only some of the reason you will win.
This game is modeled after all of our favorite old time movie monsters. It is absolutely amazing to see, and to be able to use these monsters to destroy everything. Not to mention having some of the old match-ups like The King versus Gigazaur!
The character looks are super fun, and adorable, while having the unique style they should. The art work is really cool on all of the characters, cards, the board, and even the dice. All in all, a well designed set, complete with very easy to learn rule sets, and a really easy to read rule book as well.
It is a fairly simple game to learn, and in being so, does add a lot of different dynamics to it. By adding dice, cards, and a board, you are making a game that is well thought out, and can be very fun to play.
The character cards are fairly durable, and very well balanced in their bases. It is a very thick cardboard style, with two spinning wheels built into them, but very hard to break.
The energy pieces are so freaking small. They are honestly super easy to misplace, and in being that small, end up getting replaced by something more manageable most times. They are one of the smallest cube designs I have used in board gaming.
The game contains a lot of card features, with a massive mixture of powers and abilities, which alone creates a near infinite amount of replay value. Add that to the luck of dice rolling, and the different combinations of monsters you can use, it equals a lot of possibilities for replaying.
The game is a bit different every time you play, making it the very definition of having replay value. Also with the few expansions they have not being needed to play, but adding a few changes to make the game a bit interesting. Plus, the characters are really fun to use and play with.
Most of the game is luck, with very little strategy involved. So regrettably, it is very fun for a few times you play through, but just make sure not to make it an everyday game, otherwise you may end up getting quite bored of it.
This game has a lot of fun included in such a small box, mainly because of the fact that you can play with up to six people. Most games nowadays are made for small groups, but we have a game here that allows us to play with six people. Destroying each other, killing each other, and working against each other to win the game.
This is a competitive game, which is an amazing idea. I love the fact that there is a level of competition in such a simple game.
Not a whole lot to be honest. It is one of the first games that has expansions that are not needed, but end up being wanted. My only critique for fun factor, the game is a lot more fun when there is six people. It actually is not as fun when you only have three or four.
This game is amazingly fun, and should be played by most people, even if it is only once. It has a unique value of bringing people together, only to have us end up tearing each other apart.
Come on down to The Comic Hunter, and grab a copy soon, so we can all play together!