Hey all, and welcome back to another wondrous edition of A Roll of The Dice reviews, where we spend a few minutes going over new games I have picked up. In this case, it is actually a game that a close friend of mine (we shall call him Greg, because that is his name) picked up during the Psychosis Issue two launch (Shameless self promotion!).
I was sitting directly behind the counter with the smaller box games (such as Werewolf, Catan Dice, and apparently Rumble in the Dungeon to name a few) and was browsing the selection while we waited on people. This game caught my eye, as it had a fun, but meaningful name. For any of my readers who know me, even a little bit, you know I absolutely love RPG’s (Either pen and paper, or even video game ones) and always jump at the chance to buy almost any merchandise that is a part of that lore/world.
Before we jump into what I thought, let’s learn a little about the company who produced the game, and learn the rules of the game itself.
Asmodee is a game company that has so many hands in so many pies, you would shake your head just to forget checking into them. With such amazing titles as 7 Wonders, Ascension, Cash N’ Guns, and Dixit, we know they have a pedigree of backing some of the best. Add that to the fact they are paired with Flatlined Games and we know why they seem to have exploded a bit out of the gate.
Rumble in The Dungeon is also a spin off of the ever popular Rumble in The House with the rules being the exact same, just different characters, and different feelings when playing. They are identical, but it is still fun to play each one of them at least once, possibly more, I guess you’ll have to keep reading to find out whether they are worth playing or not!
Rumble in The Dungeon is a game that is made for three to six players, and honestly, seems like the more players you have, the harder the game will be (which actually make it more fun). You start by laying down the twelve dungeon tiles, making sure that the Treasure Room is as far as possible from the Entrance Room so that the journey of trying to get the treasure is not an easy one. There is multiple ways of winning the round with the maximum points, but we will get to that soon.
Once all of the tiles are placed, you then put one of the creatures provided on each tile, so there is twelve of them available for placement. It makes absolutely no difference who you put where, at least at this point. Once the board is set-up, then you get into the actual game play.
Each player is given two of the question mark tokens, which on the opposite side will show you which of the two heroes or monsters, you want to either win, or at least make it the farthest. No one else know which characters you have, and this should not be revealed until the round is over (not like myself and Vero did when we were the first freaking five eliminated).
You score points one of two ways. If you escape with the treasure, you get ten points and end the game right then. Ten being the highest points you can get in a round. Also, the game lasts three rounds, so the maximum score you can hope to get is thirty.
The second way to score points is to kill all of the people inside the dungeon. You take turns either moving one of the characters into an adjacent room (if they move into a room with another person, they must fight, or they can not move until one of the two are dead. The second action you may choose to do instead, is to make two monsters in the same room battle each other. Most simple dynamic ever, as you literally just choose which of the two you want dead.
The points are also fairly straight forward, the last person standing gets Ten points, second last gets Nine, third gets Eight etc. Which means a few things though. First of all, you only get points equal to whichever of your two monsters places highest, and secondly, if your characters happen to be the first two out, then you get nothing. The first two characters taken out in a game are worth Zero, as it penalizes them for sucking so badly.
The entire game (all three rounds) only takes about Thirty minutes, so it is an amazing filler game. It is definitely simple to learn, with a very small amount of game dynamic to it, which is actually flying off the shelves right now, as people always need to get the games that fill in your three to four hour epic board games.
Let’s jump in and see what I thought about this super quick, and easy to pick-up game.
The overall game feel and art work is very reminiscent of early RPG games on SNES or other very sprite oriented art work. The characters include Elf Ranger, Beholder, Dwarf Warrior, Etc, so it really fits in with the clientelle it is aiming for.
The box is nice and big, but not bulky. It fits all of the characters, with no trouble.
The quality of the entire board, and character sheets is really good.
It is simple, , and the rules are so easy to learn, they allow for a whole variety of players to join in. New players will really get into this to start with some of the basic information is super easy to attain.
The game is almost too simple in design. It makes it come off a little too easy, with little if any strategy involved in the win (or loss) of this one.
Every time you set up the board in this one, it is different. This means the mixture of monsters and rooms changes so often, that is almost a mathematical impossibility that you will ever play this game identical as a previous game.
The game is super easy, so it makes it a very simple game to introduce to new players, and in being so, gives you a degree of availability for a “new game” that you can pull out of your hat when needed.
This game is so damn easy that you will get bored with it if you make it a regular game on your table then you will go insane eventually. This could really be said for almost any game, but this one is just too basic for a real gamer to play too often. Still recommend as a breather game though.
This game does have a lot of intrigue and betrayal, as you need to constantly lie about who you are to everyone, or else they will just target you first. There is a whole lot of sneaky in this game, and that is one of the main reasons I enjoy it.
You need to be quick on your feet, when trying to come up with a way to seclude your character from the group, without drawing a lot of attention to yourself. It is not easy for sure, but it is super fun to try.
The game is constantly changing every time you play it, so no two games are ever the same.
I also forgot to mention, and a reason I like the fun of the game, is it does use the “whoever is in last, goes first” every round tactic. It almost gives you a benefit to being slightly behind going into the final round. Going first does actually give you a major advantage in my opinion, as you get to try and set one of your people up to go a bit further in the game.
Really, I am just repeating what I’ve already said about playing the game too much that it loses the interest of it. So honestly, that is the only real critique I have.
This is one of those games that you think is going to be a bit lame going in, as it just seems almost too simple to have fun with. We proved that wrong with our group, and it became one of the more fun group games we’ve played. We had no shortage of funny little quips, watching each other fail, and making the party squirm, then we did with this title.
Stop by your local Comic Hunter, and grab a copy. You never know, maybe you can finally see the Cube make it further than seventh place. Lord knows, we kept beating the ever loving crap out of him.
Tune in next time, when we review another game, and take another trip into the unknown!