MTG Memory Lane – Article by John McMullin


Everyone has a moment in their childhood, when they find their favourite hobby. Some find music, while others sports. Some find clubs and groups, and some find other things entirely. Such was the case for me. Really and truly, I sucked at sports. Music on the other hand was much more promising, as was art. I could draw, sing and play a couple of instruments with relative ease. But while I had passion for these things, they never really matched what I found when I was fifteen years old.

I was working on a farm with my brother, clearing weeds from manually-harvested fields of varying size, and stacking cord wood on a secluded lot. It was my first real job, and come pay day, I was ecstatic. My friends were raving about this new card game that came out. I had already been playing D&D for a couple years by now, and was somewhat versed in the fantasy genre as a whole. Without hesitation, I took my money to Charlottetown, and decided to buy into the game. My brother and I split a box of 3rd edition, and I traded in some Spiderman comics for an extra starter deck and a few more boosters.

The thing I loved about playing back then was that we were young and naive. I had no idea what was to become of this game, and had no concept of what cards were going to be more valuable than others. So, right after carelessly cracking all these cards, we were knee deep in wrappers and trading Serra Angels for Hill Giants and Dual Lands for Royal Assassins. We were naive, and it was alright. We proceeded to split boxes for the next few pay checks, and amassed our initial collections. Boxes armed, we began to build decks with no limits beyond our stacks of cards and imaginations. We built decks of every colour as awesome as they were ineffective, and we didn’t care. We found more friends who played, bought more cards as new sets came out, and learned to hate Fallen Empires. Bad mistakes are easy to repeat, when packs are cheap.

By the time it was all said and done, I had settled on some favourite colours – Red, and Green. Green’s ability to gain a player life, manipulate mana, and the spell Regrowth made Green and easy favourite. Red’s aggression and damage control was amazing, and spells like fireball and disintegrate were made to be exploited. Fork made big things twice so, and Shivan ruled the skies. Looking back, my deck could have used lots of work, but that was then, and this is now.

Creatures: 15

2 x Shivan Dragon
4 x Ley Druid
4 x Llanowar Elves
1 x Roc of Kher Ridges
1 x Rock Hydra
1 x Mountain Giant
2 x Uthden Troll

Enchantments: 7

4 x Wild Growth
3 x Instill Energy

Instants/Sorceries: 15

2 x Fireball
1 x Channel
4 x Lightning Bolt
1 x Hurricane
1 x Earthquake
1 x Fork
1 x Regrowth
2 x Stream of Life
2 x Fog

Artifacts: 3

1 x Sol Ring
2 x Howling Mine

Land: 20

4 x Taiga
7 x Mountain
9 x Forest

The problem with playing this kind of deck was facing off with Counter Spell. Stopping your big finisher for two blue mana was a real party killer, so you needed some kind of backup. Mountain Giant’s there to toss your trolls over, and the Shivan’s fire-breathing kept other fliers at bay. I’ll tell you though; I’d love to get my hands on a box of Revised again. If I ever did, I’d still open it and make decks all over again. Only this time, I’d get some sleeves!

Article submitted by John McMullin


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