IZZET ENOUGH – By John McMullin

Being a busy father and husband, I don’t always get to do a lot of playtesting. So naturally I like to look at various decks online, both by the pros and the unknowns. The Jack and Jill deck builders who post their lists and hopes on a variety of sites, usually in effort to get advice that will steer their decks in the right direction. Thanks to all these decks and posts, I was able to find a Standard-playable deck that was both fun to play and on the cheap. Since I don’t play that often, I prefer to keep my competitive decks budget-friendly. When I hit up my local FNM, it’s mostly to swap stories and have a little fun during rounds.

That’s how I stumbled upon this list. Initially posted somewhere as ‘Ermahgerd, Dergenz’, this Izzet build was geared to do one thing only and that’s smash your opponent with Young Pyromancer’s tokens after having turned them into dragons. While I do like that strategy quite a bit, the ‘Johnny’ in me wanted to go a bit further and incorporate other synergies and combos I might be able to pull off during my matches. The following deck list takes my love of these synergies to a whole new level thanks to Goblin Electromancer, allowing me to cast multiple spells in a turn or cast bigger spells for next to nothing.

Izzet Enough:

4 x Goblin Electromancer
4 x Guttersnipe
4 x Young Pyromancer
4 x Spellheart Chimera

4 x Divination
2 x Mizzium Mortars

1 x Dragonshift
2 x Thoughtflare
2 x Cyclonic Rift
3 x Dissolve
3 x Izzet Charm
3 x Lightning Strike
4 x Magma Jet

4 x Steam Vents
4 x Izzet Guildgate
6 x Mountain
6 x Island

1 x Cyclonic Rift
1 x Epic Experiment
1 x Izzet Charm
1 x Lightning Strike
2 x Essence Scatter
2 x Mizzium Mortars
2 x Negate
2 x Ratchet Bomb
3 x Nivmagus Elemental

In this deck the main 60 cards are designed with three goals in mind:

1: to delay my opponent as long as possible through damage, countering, and amassing tokens.

2: to speed up my own game via Electromancers, and stack damage with Guttersnipe.

3: to eventually bust out a fleet of fliers thanks to Dragonshift.

With only one or two Electromancers in play, about 85% of the spells in the deck can be cast for only 1 mana. While there’s no natural one-drops in the deck, this certainly makes up for the lack of early-game aggression. In matches I prefer to hold any creatures I draw until turn 3.  If I drop an Electromancer on turn 3 that leaves me just enough mana available to cast any number of damage or bounce spells. This also sets me up for a turn 4 Divination for only 2 mana, while still leaving me access to Dissolve, or virtually any other spell(s) I might need.

Ideally the deck wins game one in 4 ways:

– Damage from spells, if their creature base is low
– Guttersnipe damage, can really add up
– The feared Dragonshift!
– Spellheart Chimeras

The Spellheart Chimeras were a late addition, suggested by a fellow card-flopper. I would say it’s been the best card I’ve opted into the deck so far.

Sideboard tech is mostly the leftovers of cards already in the deck. The point of the sideboard is to allow me to adjust my game based on what I’m facing. If there’s a lot of spells, but no creatures, I can remove Mortars and Cyclonic Rifts for Negates and more direct damage. If there’s more creatures I can toss in more Mortars to thin out the opposing battlefield, or even Ratchet Bomb as another way to deal with permanents. And then there’s Nivmagus Elemental. The point of these bad boys is to replace the Chimeras. Due to how fast they can grow, an Epic Experiment for 5 might result in +10/+10 for an Elemental. That’s really hard to deal with, and after a game of Chimeras and Dragons, shouldn’t be expected by my opponent. I love adding an element of surprise to my games and I can’t wait to test them out at my next FNM.

If you want to play a deck like this at YOUR next FNM, you can do so for only about $100! A far cry from the $600 top-tier decks out there, making this deck not only budget-friendly, but also just as fun for the kitchen table, as for your local gaming store!

Article submitted by John McMullin

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