Netrunner Store Championships in Halifax report – by Chris MacLeod

On March 30th I made the drive down from Moncton to the Netrunner Store Championships in Halifax, Nova Scotia at the Board Room Cafe. I placed first over four rounds of Swiss (no elimination) and 13 participants, dropping only one game as Corp.

Round 1 – Rebecca: TWIY SanSan, Andysucker 2-0
Round 2 – Marc: HBFA Trick of Light, Kate Siphon 1-1
Round 3 – Leo: TWIY Astrobiotics, Reina Caissa 2-0
Round 4 – Nicole: TWIY Astrobiotics, Reina Siphon 2-0

My Corp List

Fear the Sundew! (49 cards)

Jinteki: Personal Evolution

Agenda (11)
3 Braintrust
3 Clone Retirement
1 Fetal AI
3 NAPD Contract
1 Priority Requisition

Asset (9)
3 Jackson Howard •••
3 Shock!
2 Snare!
1 Sundew

Upgrade (2)
2 Caprice Nisei

Operation (12)
3 Celebrity Gift
3 Hedge Fund
3 Power Shutdown ••••• •
3 Subliminal Messaging

Barrier (5)
3 Himitsu-Bako
2 Wraparound ••

Code Gate (3)
1 Enigma
2 Quandary

Sentry (7)
2 Archer ••••
2 Grim
2 Neural Katana
1 Swordsman

This is heavily based on a list by BoardGameGeek user “gozik”. I had been playing around with the concept when I saw his much more mature variant, and immediately jumped on. For anyone who is bored of Fast Advance, this deck is super fun. It’s not Tier 1 in my opinion, but it’s super effective against unprepared opponents and it plays a long game with plenty of opportunities to outplay the opponent.

The central idea is to prevent the Runner from having an answer to your Destroyer ICE. By killing all Faeries and Datasuckers with Power Shutdown and recurring Shutdown with Jackson, you allow Grim and Clone Retirement -> Archer to destroy rigs that rely on Mimic as a primary sentry breaker, which is most of them.

On a good day you can kill a Corroder or Zu and open a scoring window while they replace the breaker. This is particularly potent against Criminals who typically run fewer breakers and little recursion; unless they build Power Shutdown defenses into their deck (cards like Silencer probably help here), you can grind them out with 5-6 Shutdowns until they run out of breakers or have to use Crypsis for everything.

There is no flatline element to the deck; random net damage has the primary purpose of killing breakers from hand or forcing them to be played out prematurely.

My only loss was the second match where I had a slow start, my opponent (Kate) put out 2 Akamatsu and 2 Clone Chip to nullify the shutdowns, and then Account Siphoned 7 times (Kate with Same Old Thing and Levy). I had 4 points and a Priority Requisition installed with Caprice when he Indexed for the win.

Of the new cards, NAPD Contract was the all-star. There was some anti-synergy with Grim, but on average I was able to stay at 0 or 1 bad pub through Clone Retirement. It was very easy to score and it taxed the Runner heavily to steal.

Quandary was an upgrade over either Enigma or Yagura. Saving two credits over Enigma is great because the deck can be poor until you get your first Giraffe. It’s also much better than Yagura; in the case where you hit their code gate breaker with net damage, Quandary becomes awesome whereas players just make glory runs through Yagura.

Caprice was much-hyped, but in fact she’s not ideal for this deck. Because the ice is mostly binary rather than taxing, for a large part of the game, one of two things is true:

1) Opponents can’t run much because they lack a crucial breaker, so Caprice isn’t doing anything.
2) Opponents can easily run through everything except Archer and Grim, so Caprice only does something if you get it behind those.

Over the 4 rounds Caprice did these things:
– 4 times: Got trashed from R&D like a sad clone panda.
– 1 time: Installed on R&D, then I got siphoned to 0 and Indexed anyway.
– 1 time: Installed on remote with advanced Fetal AI, Runner got through and lost the psi game, giving me the game.
– 2 times: Installed on remote behind unrezzed Archer, Runner focused on centrals for the remainder of the game and never ran the remote while I scored out.

The Runner Deck

AndySucker with Pro Contacts (45 cards)

Andromeda: Dispossessed Ristie

Event (19)
3 Account Siphon
3 Dirty Laundry
2 Emergency Shutdown
2 Hostage
1 Infiltration
2 Inside Job
3 Special Order
3 Sure Gamble

Hardware (7)
3 Desperado
2 Plascrete Carapace
2 R&D Interface ••••

Resource (7)
3 Kati Jones
1 Professional Contacts ••
3 Same Old Thing

Icebreaker (9)
2 Corroder ••••
1 Crypsis
3 Faerie
1 Femme Fatale
1 Mimic •
1 Yog.0 •

Program (3)
3 Datasucker •••

This is a Andysucker list that I’ve been playing since basically Opening Moves. Normally I try to build up with Kati and/or PC and then go tag-me in the late game, but against TWIY I focus on landing the first Siphon to enable further Siphons and build my rig with the Siphon money instead.

With fast TWIY everywhere, the 3x Kati, Hostage, Professional Contacts package is too slow. Until the pendulum swings back to slow decks, I would recommend netdeckers try this fine list by BoardGameGeek user “mediohxcore” instead:

Report submitted by Chris MacLeod

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